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    <title>XR &amp; Spatial Media Lab</title>
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    <updated>2026-08-26T23:59:48+09:00</updated>
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        <name>Alaric Hamacher</name>
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        <title> Alaric Hamacher — From Filmmaking to Spatial Media</title>
        <author>
            <name>Alaric Hamacher</name>
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        <updated>2026-08-26T23:54:00+09:00</updated>
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                    Alaric Hamacher — From Filmmaking to Spatial Media Award-Winning Filmmaker · Cinematographer · Professor · Stereoscopic 3D Specialist · Holographer · Spatial Media Researcher Prof. Alaric Hamacher is a filmmaker, cinematographer and spatial-media researcher working at the intersection of cinema, stereoscopic 3D, extended reality, digital&hellip;
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                <h1 id="alaric-hamacher--from-filmmaking-to-spatial-media">Alaric Hamacher — From Filmmaking to Spatial Media</h1>
<p><strong>Award-Winning Filmmaker · Cinematographer · Professor · Stereoscopic 3D Specialist · Holographer · Spatial Media Researcher</strong></p><p>Prof. <strong>Alaric Hamacher</strong> is a filmmaker, cinematographer and spatial-media researcher working at the intersection of <strong>cinema, stereoscopic 3D, extended reality, digital holography and virtual production</strong>.</p><p>Based at <strong>Kwangwoon University in Seoul</strong>, his work approaches emerging imaging technologies from an unusual perspective: that of a filmmaker.</p><p>For Hamacher, the development of XR and spatial imaging is not simply a technological transition. It is part of the continuing evolution of the moving image.</p><blockquote>
<p><strong>The question is not only how a new imaging technology works, but what images we can create with it.</strong></p></blockquote>
<hr>
<h2 id="from-cinema-to-the-spatial-image">From Cinema to the Spatial Image</h2>
<p>Hamacher’s career in moving images began long before the emergence of today’s XR technologies.</p><p>His professional background in <strong>filmmaking and cinematography</strong> developed into an early interest in stereoscopic imaging and the relationship between cameras, perception and three-dimensional space.</p><p>Stereoscopic cinema became a bridge between conventional filmmaking and a much broader field of spatial imaging.</p><p>A conventional camera records the world from one viewpoint.</p><p>Stereoscopic cinematography records two viewpoints and recreates binocular depth.</p><p>XR surrounds the viewer with imagery.</p><p>Volumetric capture reconstructs scenes in three dimensions.</p><p>Light-field and holographic technologies can provide multiple viewpoints as the observer moves.</p><p>These developments form a technological and creative continuum:</p><p><strong>Cinema → Stereoscopic 3D → Immersive Media → XR → Spatial Video → Volumetric Imaging → Light Fields → Digital Holography</strong></p><p>Understanding the relationships between these forms of imaging has become a central theme of Hamacher’s work.</p><hr>
<h2 id="award-winning-filmmaker-and-stereoscopic-3d-specialist">Award-Winning Filmmaker and Stereoscopic 3D Specialist</h2>
<p>Before spatial computing became a widely used term, Hamacher was already working professionally with <strong>stereoscopic cinema and 3D filmmaking</strong>.</p><p>His work combines the practical disciplines of filmmaking — camera placement, lenses, composition, movement, lighting and storytelling — with the particular perceptual and geometrical requirements of stereoscopic images.</p><p>His international work in stereoscopic and immersive media has received recognition including a <strong>Lumiere Award</strong>.</p><p>This experience continues to influence his research today.</p><p>Spatial images cannot be understood only as data.</p><p>They are also <strong>images created for human perception</strong>.</p><p><a href="https://lab3d.kw.ac.kr/category/stereoscopy/">Explore Stereoscopic 3D Research and Projects →</a></p><p><a href="https://spatialmedia.dev/categories/stereo3d.html">Explore Stereoscopic 3D Technical Resources →</a></p><hr>
<h2 id="digital-holography">Digital Holography</h2>
<p>Hamacher’s work subsequently expanded from stereoscopic imaging into <strong>digital holography and full-parallax spatial images</strong>.</p><p>His holographic work investigates how techniques from photography, cinematography and three-dimensional reconstruction can be used to create images in which perspective changes naturally as the observer moves.</p><p>One of his best-known holographic works is <strong>Blue Girl</strong>, a full-parallax digital holographic portrait that has been exhibited internationally and recognized in the field of holographic imaging.</p><p>His research has also investigated how consumer imaging technology can make holographic production more accessible.</p><p>This includes a workflow combining <strong>iPhone photography and depth information, three-dimensional reconstruction, Blender and digital holographic printing</strong>.</p><p>The work demonstrates an important principle behind his research:</p><blockquote>
<p>Sophisticated spatial images do not necessarily require entirely new forms of image creation. Existing photographic and cinematic techniques can be extended into new spatial media.</p></blockquote>
<p><a href="https://lab3d.kw.ac.kr/holography/">Digital Holography at Kwangwoon University →</a></p><p><a href="https://spatialmedia.dev/categories/holography.html">Digital Holography Technical Resources →</a></p><p><a href="https://spatialmedia.dev/articles/holography/holography.html">Holography in Your Pocket →</a></p><hr>
<h2 id="xr-and-spatial-media">XR and Spatial Media</h2>
<p>At Kwangwoon University, Hamacher’s research increasingly connects technologies that are often considered separate disciplines.</p><p>These include:</p><ul>
<li>Extended Reality (XR)</li>
<li>Virtual Reality (VR)</li>
<li>Stereoscopic 3D</li>
<li>Spatial Video</li>
<li>Digital Holography</li>
<li>Volumetric Capture</li>
<li>Photogrammetry</li>
<li>Gaussian Splatting</li>
<li>Light-Field Imaging</li>
<li>Glasses-Free 3D Displays</li>
<li>Computational Imaging</li>
<li>Virtual Production</li>
</ul>
<p>The common element is the <strong>spatial image</strong>.</p><p>Instead of asking whether a technology belongs to cinema, VR, computer graphics or holography, the research investigates how spatial information can move between <strong>capture, representation, computation and display</strong>.</p><p>This approach is at the core of the <strong>XR &amp; Spatial Media Lab at Kwangwoon University</strong>.</p><hr>
<h2 id="research-through-making">Research Through Making</h2>
<p>A central principle of Hamacher’s work is that emerging media technologies need to be investigated through practical image creation.</p><p>Research therefore combines theoretical and technical investigation with <strong>experiments, filmmaking, software development, camera systems, display technologies and actual spatial-media production</strong>.</p><p>This approach also connects academic research with professional production.</p><p>Through <strong>D.KE</strong>, emerging technologies are applied to professional <strong>virtual production, broadcast production, technology integration and training</strong>.</p><p><a href="http://dike3d.com/">Virtual Production and Professional Services at D.KE →</a></p><hr>
<h2 id="open-knowledge">Open Knowledge</h2>
<p>Hamacher also develops <strong>SpatialMedia.dev</strong>, an open technical knowledge platform dedicated to understanding and creating spatial media.</p><p>The platform documents technologies, experiments and production workflows in areas including <strong>stereoscopic 3D, VR180, digital holography, computational imaging and spatial-media production</strong>.</p><p>Its purpose is to connect academic research with practical, reproducible knowledge that can be used by filmmakers, researchers, students and developers.</p><p><a href="https://spatialmedia.dev/">Explore SpatialMedia.dev →</a></p><p><a href="https://spatialmedia.dev/categories/holography.html">Explore Digital Holography →</a></p><p><a href="https://spatialmedia.dev/categories/stereo3d.html">Explore Stereoscopic 3D →</a></p><hr>
<h2 id="filmmaking-as-a-foundation-for-spatial-media">Filmmaking as a Foundation for Spatial Media</h2>
<p>The technologies used to create moving images continue to change, but many of the fundamental questions remain surprisingly consistent.</p><p>Where is the camera?</p><p>What does the viewer see?</p><p>How is space represented?</p><p>How does movement change the image?</p><p>And how can technology be transformed into a visual language?</p><p>For <strong>Alaric Hamacher</strong>, spatial media represents a continuation of filmmaking rather than its replacement.</p><p>From cinema and stereoscopic 3D to XR, volumetric imaging and digital holography, the objective remains the same:</p><blockquote>
<p><strong>to create images that communicate through space.</strong></p></blockquote>
<hr>
<h2 id="prof-alaric-hamacher">Prof. Alaric Hamacher</h2>
<p><strong>Award-Winning Filmmaker · Cinematographer · Professor · Stereoscopic 3D Specialist · Holographer · Spatial Media Researcher</strong></p><p><strong>Kwangwoon University</strong><br>Seoul, Republic of Korea</p><p><a href="https://lab3d.kw.ac.kr/">Alaric Hamacher &amp; 3D Film Lab →</a></p><p><a href="https://lab3d.kw.ac.kr/holography/">Digital Holography Research →</a></p><p><a href="https://spatialmedia.dev/">SpatialMedia.dev →</a></p><p><a href="http://dike3d.com/">D.KE Virtual Production →</a></p>
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